use cases

Four industries.
One moat:
an eye that looks back.

We built Eyeconic for the people who get paid by attention. VTubers whose chat is their cash register. Influencers whose face is a brand. Studios whose NPCs need to feel watched. Companies whose spokesperson never blinks at the wrong second.

01 / vtubers & streamers

A camera knows
when you're watching.

The whole VTuber economy runs on a 4-millisecond moment: chat says something, the avatar reacts before the words are out. Standard rigs miss that beat. Eyeconic doesn't.

  • Audience-locked gaze on the active camera
  • Wink, smirk, squint as hotkey-triggered shapes
  • Asymmetric blinks that read as personality, not glitch
  • OBS plugin · VTube Studio bridge · VRoid compatible
case · study
NeonShark · 412k subs
Switched mid-stream from default VTube Studio tracking to Eyeconic. Watch-time-per-viewer climbed 31% in two weeks; clips of "the eye thing" hit r/VirtualYoutubers organically.
+31% wt/v · 14 days
02 / virtual influencers

Cameras follow eyes.
Make yours worth following.

Virtual influencers don't fail in the body. They fail in the gaze — the half-second where the eyes don't track the product, the dead stare into post-production. Eyeconic gives them attention. Consistent, on-brand, market-after-market.

  • Consistent gaze profile across every spot, every market
  • Drives UGC clips and live-shopping with audience eye-contact
  • Render-engine agnostic: Unreal, Unity, blender, Houdini
  • Broadcast-grade colour and timing for delivery
case · study
House of Liu · luxury skincare
Replaced post-production gaze-fix passes with Eyeconic-driven on-set capture. Eliminated a 6-day VFX cycle and shipped the campaign one full week earlier.
−6 vfx days · per spot
03 / game studios

NPCs that notice you
before you notice them.

Twenty years of "the NPC just stood there" ends at the eye line. Eyeconic ships as a Unity package and an Unreal plugin, drives MetaHuman ControlRig directly, and runs on a single CPU core — so it's affordable for indie studios, not just AAA.

  • Drives MetaHuman, VRoid, Mixamo, Auto-Rig Pro through one channel
  • Per-NPC attention model with saccadic micro-flicks
  • Cinematic mode: scripted gaze beats for cutscenes
  • Runs on 1 CPU core per character at 30 fps
case · study
Studio Vellichor · "Pale Tide" (2026)
Replaced their internal eye-tracking system. Cut animation review notes on NPC dialogue scenes by ~40%; the QA team stopped writing "his eyes look dead" altogether.
−40% review notes · 1 milestone
04 / brand spokespeople

Never blinks at the
wrong moment.

A virtual brand spokesperson is a contract. Same face every market, same gaze every campaign, never a misread expression on a sensitive line. Eyeconic standardises the eye behaviour so legal and creative can stop fighting.

  • Locked gaze profile — same iris behaviour every shoot
  • Censor-safe blendshape range (no accidental sneer, no eye-roll)
  • SLA on schema stability — your rig still works in 18 months
  • EU-resident inference for GDPR-locked accounts
case · study
Atlas Bank · "Hana" · 11 markets
Their virtual spokesperson's gaze profile is now locked across 11 country-specific renders. Production cost per market dropped from $48k to $19k, with no perceptual drift between languages.
−60% cost · per market

Also watching from:

05
AR fitness coaches
Eye-contact form correction. Knows when you stop looking at the mirror.
06
Telehealth avatars
Doctors-on-screen that make eye contact. Bedside manner, scaled.
07
Virtual receptionists
Tracks the right guest. Doesn't go cross-eyed on the second visitor.
08
Dating app avatars
Awake eyes survive the first three seconds — which is the entire game.
09
XR concert performers
Eye contact with 40,000 people simultaneously. No, really.
10
Driver-assist avatars
Co-pilots that look at the road with you, not through the dash.
11
Museum guides
Gaze follows the artefact you're looking at. Storytelling, choreographed.
12
Language tutors
Eye-contact reinforcement loops that hold attention better than a webcam tutor.

Your use case here.

If it has a face and a camera, it ships with us.